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EVENT / TOPICHistorical

Battle Drones v12 Releases Audio Multiplayer Features After 12 Versions

1 reports1 sources10/20/2026 updated

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AI overview

Simon Willison used AI coding tools like Claude Code to iterate through 12 versions of Battle Drones, releasing v12 with audio-based multiplayer functionality. The new version enables multiplayer mode when two devices are placed within microphone range, though the author has not conducted extensive testing on the feature since its completion.

Written with AI from the reporting · updated 10/21/2026

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  1. 1Unclassified fact stationOct 20, 00:00recorded Oct 21, 03:37single sourcerevised

    Battle Drones 多模态更新与多人音频功能发布

    Read original source ↗ Simon WillisonReplay this moment in the explorer
    Evidence & revisions · 1 source records
    Subject:
    Simon Willison
    Action:
    发布 Battle Drones v12 版本,支持音频多播
    Object:
    Battle Drones 游戏
    Occurred (fact side):
    Oct 20, 00:00
    Simon Willison ↗Report pageRevision 3 · currently revised
    Published (valid side):
    Oct 21, 03:34
    First seen (known side):
    Oct 21, 03:37
    Fact stationSingle source · one-sided claimRevised

    Copy may have been revised later; time replay is bounded. Layer labels group reading only, not causation between layers.

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Oct 21
  1. Simon WillisonRelated fact: single sourceSource report revised
    Simon Willison builds browser-based RTS game Battle Drones with audio multiplayer via AI coding

    Report first recorded Oct 21, 03:37

    Simon Willison used AI coding tools to create Battle Drones, a Command & Conquer-style real-time strategy game playable in browsers and on mobile devices. The game features 3D models, random map generation, multiple AI personalities, and a unique multiplayer mode where two nearby devices synchronize game state through audio messages. After 12 major iterations and over 300 commits, the project demonstrates AI-assisted game development capabilities.

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