Chirp Pong: Two-Player Game Demonstrates Audio-Based Network Communication
Current overview (not historical)
Simon Willison showcased a two‑player Pong game that uses chirps—short audio bursts—to enable network communication between two phones. Leveraging Claude Opus 5.5 Extra within Claude Code, the demo proves that a static HTML page can transmit game state through the browser’s microphone API, adding graphics and gameplay variations for a more engaging experience. The experiment highlights the feasibility of low‑latency, audio‑only networking for simple web games, illustrating how existing AI models and web APIs can be combined to create novel interactive experiences without traditional internet connections.
Written with AI from the reporting · updated 10/15/2026
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- 1Unclassified fact stationOct 15, 00:00recorded Oct 16, 04:46single sourcerevised
Chirp Pong 两人游戏实验
Read original source ↗ Simon WillisonReplay this moment in the explorerEvidence & revisions · 1 source records
- Subject:
- Simon Willison
- Action:
- 发布两人竞技 Pong 类游戏实验
- Object:
- Claude Opus 5.5 Extra in Claude Code
- Occurred (fact side):
- Oct 15, 00:00
- Published (valid side):
- Oct 16, 03:47
- First seen (known side):
- Oct 16, 04:46
Fact stationSingle source · one-sided claimRevisedCopy may have been revised later; time replay is bounded. Layer labels group reading only, not causation between layers.
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- Simon WillisonRelated fact: single sourceSource report revisedSimon Willison creates two-player Pong game using audio chirps on separate phones
Report first recorded Oct 16, 04:46
Simon Willison successfully built a two-player competitive Pong-like game running in static HTML on two separate phones. The game state is transmitted via audio noises (chirps) interpreted by the web microphone API, demonstrating the feasibility of audio-based networking in this environment.
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