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EVENT / TOPICHistorical

Chirp Pong: Two-Player Game Demonstrates Audio-Based Network Communication

1 reports1 sources10/15/2026 updated

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Simon Willison showcased a two‑player Pong game that uses chirps—short audio bursts—to enable network communication between two phones. Leveraging Claude Opus 5.5 Extra within Claude Code, the demo proves that a static HTML page can transmit game state through the browser’s microphone API, adding graphics and gameplay variations for a more engaging experience. The experiment highlights the feasibility of low‑latency, audio‑only networking for simple web games, illustrating how existing AI models and web APIs can be combined to create novel interactive experiences without traditional internet connections.

Written with AI from the reporting · updated 10/15/2026

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  1. 1Unclassified fact stationOct 15, 00:00recorded Oct 16, 04:46single sourcerevised

    Chirp Pong 两人游戏实验

    Read original source ↗ Simon WillisonReplay this moment in the explorer
    Evidence & revisions · 1 source records
    Subject:
    Simon Willison
    Action:
    发布两人竞技 Pong 类游戏实验
    Object:
    Claude Opus 5.5 Extra in Claude Code
    Occurred (fact side):
    Oct 15, 00:00
    Simon Willison ↗Report pageRevision 2 · currently revised
    Published (valid side):
    Oct 16, 03:47
    First seen (known side):
    Oct 16, 04:46
    Fact stationSingle source · one-sided claimRevised

    Copy may have been revised later; time replay is bounded. Layer labels group reading only, not causation between layers.

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Oct 16
  1. Simon WillisonRelated fact: single sourceSource report revised
    Simon Willison creates two-player Pong game using audio chirps on separate phones

    Report first recorded Oct 16, 04:46

    Simon Willison successfully built a two-player competitive Pong-like game running in static HTML on two separate phones. The game state is transmitted via audio noises (chirps) interpreted by the web microphone API, demonstrating the feasibility of audio-based networking in this environment.

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